HTML5 Canvas打造超梦幻网页背景特效

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HTML5 Canvas打造超梦幻网页背景特效
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    插件介绍

    这是一款使用javascript和html5 canvas来制作的超梦幻网页背景特效。该网页背景特效使用两个canvas元素进行重叠,制作出圆形光影运动的梦幻效果,非常的炫酷。

    浏览器兼容性

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    时间:2016-12-02
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简要教程

这是一款使用javascript和HTML5 Canvas来制作的超梦幻网页背景特效。该网页背景特效使用两个canvas元素进行重叠,制作出圆形光影运动的梦幻效果,非常的炫酷。

使用方法

HTML结构

使用2个<canvas>元素作为该背景的HTML结构:

<canvas id="c1"></canvas>
<canvas id="c2"></canvas>   
                
CSS样式

为该背景特效添加下面的CSS样式,是背景全屏显示。

canvas {
  bottom: 0;
  left: 0;
  position: absolute;
  right: 0;
  top: 0;
}
#c1 {opacity: 0;}
#c2 {background: #000;}                  
                
JavaScript

首先创建一组变量:

var parentEl;
var c1;
var c2;
var ctx1;
var ctx2;
var canvasWidth;
var canvasHeight;
var sizeBase;
var count;
var hue;
var options;
var parts = [];                  
                

核心的辅助函数如下:

/**
 * Helper function to create a HTML5 canvas and add a class to it
 * @return {[canvas]}
 */
function createCanvas() {
  var canvas = document.createElement('canvas');
  canvas.classList.add('canvas');

  return canvas;
}

/**
 * Helper function to generate a random value between min and max
 * @param  {[int]} min [min value]
 * @param  {[int]} max [max value]
 * @return {[int]}     [random value between min and max]
 */
function rand(min, max) {
  return Math.random() * (max-min) + min;
}

/**
 * Helper function to generate hsla string for canvas 2d context
 * @param  {[int]} h [hue]
 * @param  {[int]} s [saturation]
 * @param  {[int]} l [lightness]
 * @param  {[float]} a [alpha]
 * @return {[string]}
 */
function hsla(h, s, l, a) {
  return 'hsla(' + h + ',' + s + '%,' + l + '%,' + a + ')';
}

/**
 * Helper function used for debouncing
 * @param  {[Function]} fn [function to debounce]
 * @param  {[int]} delay [debounce delay]
 */
function debounce(fn, delay) {
  var timer = null;
  return function() {
    var context = this;
    var args = arguments;

    clearTimeout(timer);
    timer = setTimeout(function() {
      fn.apply(context, args);
    }, delay);
  };
}                  
                

使用下面的代码来创建动画:

function createAnimation() {
  sizeBase = canvasWidth + canvasHeight;
  count = Math.floor(sizeBase * 0.3);
  hue = rand(0, 360);
  options = {
    radiusMin: 1,
    radiusMax: sizeBase * 0.04,
    blurMin: 10,
    blurMax: sizeBase * 0.04,
    hueMin: hue,
    hueMax: hue + 100,
    saturationMin: 10,
    saturationMax: 70,
    lightnessMin: 20,
    lightnessMax: 50,
    alphaMin: 0.1,
    alphaMax: 0.5
  }

  ctx1.clearRect(0, 0, canvasWidth, canvasHeight);
  ctx1.globalCompositeOperation = 'lighter';

  while(count--) {
    //init variables for canvas context
    var radius = rand(options.radiusMin, options.radiusMax);
    var blur = rand(options.blurMin, options.blurMax);
    var x = rand(0, canvasWidth);
    var y = rand(0, canvasHeight);
    var hue = rand(options.hueMin, options.hueMax);
    var saturation = rand(options.saturationMin, options.saturationMax);
    var lightness = rand(options.lightnessMin, options.lightnessMax);
    var alpha = rand(options.alphaMin, options.alphaMax);

    //draw on canvas context
    ctx1.shadowColor = hsla(hue, saturation, lightness, alpha);
    ctx1.shadowBlur = blur;
    ctx1.beginPath();
    ctx1.arc(x, y, radius, 0, Math.PI * 2);
    ctx1.closePath();
    ctx1.fill();
  }

  parts.length = 0; //clear parts array
  for (var i = 0; i < Math.floor((canvasWidth + canvasHeight) * 0.03); i++) {
    parts.push({
      radius: rand(1, sizeBase * 0.03),
      x: rand(0, canvasWidth),
      y: rand(0, canvasHeight),
      angle: rand(0, Math.PI * 2),
      vel: rand(0.1, 0.5),
      tick: rand(0, 10000)
    });
  }
}                  
                

下面的代码用于处理浏览器窗口的缩放事件。

function resize() {
  canvasWidth = c1.width = c2.width = parentEl.offsetWidth;
  canvasHeight = c1.height = c2.height = parentEl.offsetHeight;
}                  
                

animate()函数用于制作背景动画。

function animate() {
  window.requestAnimationFrame(animate);

  ctx2.clearRect(0, 0, canvasWidth, canvasHeight);
  ctx2.globalCompositeOperation = 'source-over';
  ctx2.shadowBlur = 0;
  ctx2.drawImage(c1, 0, 0); //copy canvas 1 to canvas 2
  ctx2.globalCompositeOperation = 'lighter';

  var i = parts.length;
  ctx2.shadowBlur = 15;
  ctx2.shadowColor = '#fff';
  while(i--) {
    var part = parts[i];

    part.x += Math.cos(part.angle) * part.vel;
    part.y += Math.sin(part.angle) * part.vel;
    part.angle += rand(-0.05, 0.05);

    ctx2.beginPath();
    ctx2.arc(part.x, part.y, part.radius, 0, Math.PI * 2);
    var alpha = 0.075 + Math.cos(part.tick * 0.02) * 0.05;
    ctx2.fillStyle = hsla(0, 0, 100, alpha);
    ctx2.fill();

    //make sure particles stay within canvas bounds
    if (part.x - part.radius > canvasWidth) {
      part.x = -part.radius;
    }
    if (part.x + part.radius < 0) {
      part.x = canvasWidth + part.radius;
    }
    if (part.y - part.radius > canvasHeight) {
      part.y = -part.radius;
    }
    if (part.y + part.radius < 0) {
      part.y = canvasHeight + part.radius;
    }

    part.tick++;
  }
}                  
                

最后,init()函数用于进行初始化工作。

function init() {
  //create canvases
  c1 = createCanvas();
  c2 = createCanvas();
  ctx1 = c1.getContext('2d');
  ctx2 = c2.getContext('2d');
  parentEl = document.getElementById('wrapper');
  parentEl.insertBefore(c2, parentEl.firstChild);
  parentEl.insertBefore(c1, c2);

  resize();
  createAnimation();
  animate();
  
  window.addEventListener('resize', debounce(function() {
    resize();
    createAnimation();
  }, 250));
}

init();                  
                

该梦幻背景的codepen地址为:http://codepen.io/jasonheecs/pen/JXOwBM

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