html5 canvas纸飞机跟随鼠标飞行动画

当前位置:主页 > Html5库 > html5 canvas > html5 canvas纸飞机跟随鼠标飞行动画
html5 canvas纸飞机跟随鼠标飞行动画
分享:

    插件介绍

    这是一款使用html5 canvas和js制作的纸飞机跟随鼠标飞行动画效果。该html5动画效果中,纸飞机会一直跟随着鼠标飞行,鼠标移动越大,飞行速度越快,并且背景的星星还有一些视觉差效果。

    浏览器兼容性

    浏览器兼容性
    时间:2014-11-22
    阅读:

简要教程

这是一款效果很酷的html5 canvas纸飞机跟随鼠标飞行动画。插件中使用了paper.js来构建场景中的各种元素。

HTML

html结构只需要一个canvas,并给它一个id triangle-lost-in-space

<canvas id="triangle-lost-in-space" resize="true"></canvas>
                

JAVASCRIPT

var SQRT_3 = Math.pow(3, 0.5);
var triangle, D, mousePos, position;
var count = 50;
window.onload = function() {
  paper.setup('triangle-lost-in-space');
  D = Math.max(paper.view.getSize().width, paper.view.getSize().height);
  mousePos = paper.view.center.add([view.bounds.width / 3, 100]);
  position = paper.view.center;

  // 画背景
  var background = new Path.Rectangle(view.bounds);
      background.fillColor = '#3B3251';
  buildStars();
  triangle = new Triangle(50);

  paper.view.draw();

  paper.view.onFrame = function(event) {
    position = position.add( (mousePos.subtract(position).divide(10) ) );
    var vector = (view.center.subtract(position)).divide(10);
    moveStars(vector.multiply(3));
    triangle.update();
  };
};
// ---------------------------------------------------
//  Helpers
// ---------------------------------------------------
window.onresize = function() {
  project.clear();
  D = Math.max(paper.view.getSize().width, paper.view.getSize().height);
  // Draw the BG
  var background = new Path.Rectangle(view.bounds);
      background.fillColor = '#3B3251';
  buildStars();
  triangle.build(50);
};

var random = function(minimum, maximum) {
  return Math.round(Math.random() * (maximum - minimum) + minimum);
};

var map = function (n, start1, stop1, start2, stop2) {
  return (n - start1) / (stop1 - start1) * (stop2 - start2) + start2;
};
// ---------------------------------------------------
//  Triangle
// ---------------------------------------------------
var Triangle = function(a) {
  this.build(a);
};

Triangle.prototype.build = function(a) {
  // The points of the triangle
  var segments = [new paper.Point(0, -a / SQRT_3),
                  new paper.Point(-a/2, a * 0.5 / SQRT_3),
                  new paper.Point(a/2, a * 0.5 / SQRT_3)];

  this.flameSize = a / SQRT_3;
  var flameSegments = [new paper.Point(0, this.flameSize),
                       new paper.Point(-a/3, a * 0.4 / SQRT_3),
                       new paper.Point(a/3, a * 0.4 / SQRT_3)];

  this.flame = new Path({
    segments: flameSegments,
    closed: true,
    fillColor: '#FCE589'
  });
  this.ship = new Path({
    segments: segments,
    closed: true,
    fillColor: '#FF7885'
  });
  this.group = new Group({
    children: [this.flame, this.ship],
    position: view.center
  });
};

Triangle.prototype.update = function() {
  this.flame.segments[0].point.x = random(this.flame.segments[1].point.x, this.flame.segments[2].point.x);

  var dist = mousePos.subtract(paper.view.center).length;
  var angle = mousePos.subtract(paper.view.center).angle;
  var spread = map(dist, 0, D/2, 10, 30);

  this.flame.segments[0].point = paper.view.center.subtract(new Point({
    length: map(dist, 0, D/2, 2*this.flameSize/3, this.flameSize),
    angle: random(angle - spread, angle + spread)
  }));
};

Triangle.prototype.rotate = function() {
  var angle = paper.view.center.subtract(mousePos).angle - paper.view.center.subtract(this.ship.segments[0].point).angle;

  this.group.rotate(angle, paper.view.center);
};
// ---------------------------------------------------
//  星星 (from paperjs.org examples section)
// ---------------------------------------------------
window.onmousemove = function(event) {
  mousePos.x = event.x;
  mousePos.y = event.y;
  triangle.rotate();
};

var buildStars = function() {
  // Create a symbol, which we will use to place instances of later:
  var path = new Path.Circle({
    center: [0, 0],
    radius: 5,
    fillColor: 'white',
    strokeColor: 'white'
  });

  var symbol = new Symbol(path);

  // Place the instances of the symbol:
  for (var i = 0; i < count; i++) {
    // The center position is a random point in the view:
    var center = Point.random().multiply(paper.view.size);
    var placed = symbol.place(center);
    placed.scale(i / count + 0.01);
    placed.data = {
      vector: new Point({
        angle: Math.random() * 360,
        length : (i / count) * Math.random() / 5
      })
    };
  }

  var vector = new Point({
    angle: 45,
    length: 0
  });
};

var keepInView = function(item) {
  var position = item.position;
  var viewBounds = paper.view.bounds;
  if (position.isInside(viewBounds))
    return;
  var itemBounds = item.bounds;
  if (position.x > viewBounds.width + 5) {
    position.x = -item.bounds.width;
  }

  if (position.x < -itemBounds.width - 5) {
    position.x = viewBounds.width;
  }

  if (position.y > viewBounds.height + 5) {
    position.y = -itemBounds.height;
  }

  if (position.y < -itemBounds.height - 5) {
    position.y = viewBounds.height
  }
};

var moveStars = function(vector) {
  // Run through the active layer's children list and change
  // the position of the placed symbols:
  var layer = project.activeLayer;
  for (var i = 1; i < count + 1; i++) {
    var item = layer.children[i];
    var size = item.bounds.size;
    var length = vector.length / 10 * size.width / 10;
    item.position = item.position.add( vector.normalize(length).add(item.data.vector));
    keepInView(item);
  }
};